
Now you have learnt how to compile your mod. Its time to actually plan what I want us to achieve.
We will have 4 Systems, Imaginitively named "System 1" "System
2" "System 3" "System 4".
Now theres original. Well it probably is lol. Anyways...Open up FLE and open
up our tutorail_volume_2.
Now a BUG in FLE is that it sometimes has a "signature" if you do
not have it now, you will at sometime in
in the future get it. You can uninstall FLE, reinstall FLE, do anything. But
the moment you make a new universe
you will get the a copy of the previously made FLE. So youll need to go around
and delete all your unwanted systems.
Once youve got a nice base like below. Youll need to make a new system in the
below area.


This system will be nice and average esp for Kabouter. :)
Next System :


Ok one Bretonian and one Kusari system. Now they need to be linked and tested.
Tau 37

System 1

System 2

Universe

Now weve got the basics done, its time to test, succeed and back up.
If it opens great, if it dont. Sorry remaking time - better to know now that
its CTDing than when youve spent
three hours work, right?
Ok now its time to add some stuff. Suns first, then test, then bases, then test, then the fields, then test again.
Now this does have some method. Top Crash List :
1) Fields - About a 50% Chance of working - Main cause
2) Patrols - About a 30% Chance of working - Best left out, and so NOT the top
cause
3) Populations Zones - About a 80% of working
4) Bases - Only when landing into the base does it crash.
5) Tradelanes - 90% Chance
6) Suns - Never happens 99% Chance of working
Now ofcourse its best to firstly do the sun, then bases, then population zones,
then fields, and finaly just add the
stuff that isnt really important. Like adding extra weapons, commodities, or
even tradelanes.
Ofcourse a good backup after very successful part of the adding process. Ie
System 1.1 System 1.2 System1.3 etc etc.
Keep them in a .zip folder. Like below.
